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Memories
~by Albright
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Straight after rising from bed, Junior salutes a
cannonier.
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It's an unfortunate fact of life that to be successful in life, you don't really need to be all that good… Microsoft
Windows, McDonald's, Linkin
Park… all are at the top of their game despite their
mediocrity. Why strive for excellence when half-assedness sells
well?
This mindset is present in anime as well. What are the most popular
anime series as of present (in the US, at least)? DBZ, Kenshin,
Inu-Yasha… all of which are varying degrees of just plain
bad. (But that's just this reviewer's opinion…) As long
as companies can get the school of anime-fan minnows swimming in their
direction, they have little incentive to produce anything of quality
and substance.
So when someone thumbs their nose at making beaucoup bucks and instead
really throws talent at a project; who shuns creating to
please an audience and instead just creates; who gives the
benefit of the doubt that whoever watches their project will actually
have an attention span; then what results can often be quite
spectacular. Yet it will be almost certain to pass under the radar and
go unnoticed; it simply won't have the flash to attract the mindless,
instinctive minnows. However, those who do find it are
typically in for quite a treat.
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Heintz encounters one of his tragic memories.
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I challenge all otaku, general animation fans, or even those
who believe that animation is incapable of doing anything more complex
than kiddie toons, Adult Swim-style comedy or ZOMG SUPER
SAIYAJIN 4!!!!!!!!! to check out Katsuhiro Otomo's Memories.
It may change the way they think about what kinds of things anime
is capable of, yet is seen all too rarely.
For me, Memories was an impulse purchase. I was browsing the
ludicrously large Japanese animation aisle at Suncoast one day —
something I rarely do, as I do not wish to be associated with the FnO
who can spend hours in that aisle; you know, you've seen/are
one — when I came across this single DVD, which, with its dark
spine and foil-stamped title, stood out like a sore thumb among the
hundreds of pastel-colored cases of sets of discs belonging to this
four-disc series or that eight-disc series. Memories was its
title, subtitled "Three Unforgettable Tales From The Masters Of
Animé." Well, I was always looking to increase my knowledge of
foreign animation, and France is putting out some really nifty stuff
nowadays; and it was only $20, so I went home with it.
Well, it turned out not to be French, but rather more Japanese stuff;
but that's okay, because this Japanese stuff actually turned out to be
really unique and excellent. It's awesome when an impulse purchase like
this turns out so well.
Memories was released to sadly little fanfare early this year
by Sony. It clocks in at just under two hours and is not actually one
production, but rather three different and unrelated one-offs. The
project was headed by Otomo, the progenitor of Akira and
Metropolis.
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Might wanna check for a pulse before you get too hot on that
there bird, Carlos.
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The first one, "Magnetic Rose," was directed by Koji
Morimoto, who also did the "Beyond" short in The Animatrix
(the haunted house one; you'll see many similarities), and is based on
a comic by Otomo. It's the longest one, and also the one most
"anime-like," so those of you comfortable with more cliché anime
can ease into Memories smoothly. "Magnetic Rose" takes place
in a desolate yet debris-ridden space, the scenery of which, combined
with the mechanical designs and the multi-ethnic cast, will likely
remind you of Cowboy Bebop.
But the similarities end there. "Magnetic Rose" is a haunt story in the
vein of Poe;
in fact, I'd be willing to venture that it's based loosely upon "The Fall of the
House of Usher." The four-man crew of a salvage ship receives a
strange SOS in the form of beautiful opera singing. Bizarre magnetic
pulsations prevent the ship from coming close enough to investigate, so
two of the crew, Heintz and Carlos, set out for the source of the
signal on their own. What they find appears to be an ornate, yet
uninhabited palace. Eventually they get split up in the labyrinthine
mansion, and each experiences different surreal dreams… or,
actually, memories. But whose?
After the dramatic mind-frick of "Magnetic Rose," "Stink Bomb" gives us
some much appreciated levity. This one was directed by Tensai Okamura, who also did Kikaider
and Wolf's Rain, but let's not hold those against him in this
case. This one opens with a man, Tanaka, receiving an shot at a health
clinic; he's got a cold and it's got him sneezing like crazy, and none
of the over-the-counter medications seem to work. Fortunately, he works
in a chemical laboratory which is developing a new anti-cold drug. He
sneaks a couple sample capsules off of his boss's desk and gives them a
try. The next thing he knows, it's the next morning, and all of his
co-workers are unconscious, on the ground where they fell, with no clue
as to what overcame them.
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Tanaka goes through hell to get to Tokyo.
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Worried, Tanaka finds an emergency video-phone in his boss's
office and calls for help. The government big-wig on the other end of
the line, concerned about the bizarre medical emergency, tells Tanaka
to take the pills off of his boss's desk and bring them to Tokyo by any
means necessary. It turns out Tanaka grabbed the wrong bottle by
accident, and instead of taking a cold remedy, he had taken an
experimental anti-bio-weapon drug in development for the government.
Resolutely, Tanaka takes the drug and starts out on his way to Tokyo,
but as he goes, he finds that everyone around him mysteriously falls
unconscious, if they aren't already. It turns out the drug reacted with
his inoculation and turned him into a walking biological weapon, and
now he's bound and determined to get to Tokyo by all means necessary.
When the government figures out their error, they try everything in
their means to stop him, but it turns out Tanaka is not one to
give up easily.
As mentioned before, "Stink Bomb" is pretty funny. Even the character
designs will make you crack a smile (and they actually have noses!).
And the way Tanaka goes through every deterrent thrown at him, even
including a barrage of rockets from hundreds of attack helicopters, is
a gag approaching Looney Tunes levels; you can't help but crack at
least a dry smile.
"Cannon Fodder," directed by Otomo himself, is the shortest and yet the
most unique of the three. The first thing you'll notice about "Cannon
Fodder" is the unique design; the characters and many objects are
reminiscent of old wooden toys, while the city itself feels like a
blend of Nazi-style fascism and Soviet-style industrialism; cryptic
numerals and slogans like "No
Conquest Without Labor" are scrawled on city walls (in English; make of
that what you will). And if you have an eye for picking out good
animation technique, you'll be blown away by the long, sweeping camera
pans "Cannon Fodder" exercises. In both Japanese and American toons,
camera pans more complex than the Flintstones' car passing the same
house and tree over and over and over again
are rarely seen, but "Cannon Fodder" pans all over the place; up, down,
in, out, in circles. Today, the animators would have probably used
computers for this a la the forgettable Ameritoon Spirit: Stallion of the
Cimarron; but this was 1995, baby, and animators
weren't cheating that much yet; in the "Making Of" on the DVD, you can
actually see some of the long, winding, hand-painted backgrounds that
were used in "Cannon Fodder's" filming.
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Two plus two equals five.
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However, there's more to "Cannon Fodder" than pretty pictures.
It doesn't have much of a plot; this is one of those things where just
the setting tells the story. "Cannon Fodder" follows the day
in the life of a small family who live in a city whose entire reason
for existence is to fire cannons at an unseen enemy. And by "entire
reason," I'm not kidding; Father spends the day loading shells the size
of Buicks
into a huge cannon. Mother spends the day in a factory which
manufactures smaller shells. Son goes to school to study trigonometric equations and how to factor
in wind shear, but really he daydreams about being the guy who fires
the cannons, instead of just a shell loader like his dad.
By the end of Memories, you've seen three very different
shorts which go in three very different directions, but the one thing
they all have in common is their uniqueness from anime "standards;"
they go places that Japanese (and American as well) cartoons just don't
go very often. And this proves that that's not because animation is
incapable of telling amazing stories like this; rather, that it takes
talent and effort that the aforementioned audience-pandering directors
and animators can offer. (But on the other hand, why should they? I
don't have the numbers in front of me, but I'm more than willing to bet
that Dragonball Z Volume 38, "No, Buu's Still Not Dead Yet,"
sold more copies than Memories, both here and in the
archipelago. C'est la vie.)
So that's why I encourage stuck-in-a-rut "anime fans" who feel safe
only watching big-name, standard productions, the aforementioned
minnows who can only swim in the same direction as everyone else, to
live on the edge for a moment and check out Memories; and
that's why I encourage the anti-animation cynics in the world to give
it a try too. I guarantee that both will be in for an experience that
changes their expectations of anime and animation in general.
Memories is released by Sony Pictures and Destination Films. It has a
standard Dolby stereo soundtrack in Japanese only; no English dubs,
unfortunately. Subtitles are available in English, French, Portuguese
and Spanish. Extras include the aforementioned "Making Of" and some
trailers of Sony's other anime and Asian live-action DVD releases.
(Returner is a fun Japanese sci-fi/action flick
with some slick special effects.) The disc has an MPAA rating of PG-13
and a CHV rating of PG; "Magnetic Rose" has some four-letter words,
violence, and brief nudity, but the other two are fairly kid-safe.
However, it may be worth noting that my twelve-year-old little sister
didn't have the attention span for this and gave up about halfway
through "Stink Bomb."
| Memories |
| Category |
Comments |
Rating |
| Animation/Art |
Though Japan was still feeling the post-bubble pinch in 1995,
Memories was blessed with an adequate animation budget; it
looks like the directors even attempted lip-synching in some places.
Art-wise, "Magnetic Rose" is kinda standard stuff, but "Stink Bomb"
gets creative with character designs and, as mentioned above, "Cannon
Fodder's" unique art style knocks one out of the park.
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9 /
10 |
| Music |
The only music that really stands out is the catchy pop songs
during "Stink Bomb," but not sticking out means it doesn't stink either.
Portions of Memories have the distinction of being among Yoko
Kanno's early works. |
7 /
10 |
| Story |
"Magnetic Rose" teases a few clichés, yet holds its own as
a solid and spooky story, though the ending was a little "meh." The
other two shorts are just totally unique and pleasant; few animation
directors are telling stories like this on either side of the Pacific.
Gotta love it.
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21 /
25 |
| Direction |
No question about it; these guys knew what they were doing. I
hope Memories becomes a textbook for aspiring animation
directors around the world. Kudos.
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23 /
25 |
| Characters |
None of the three shorts are really "character-driven;" that
being said, there's few flat characters save maybe for Tanaka, but
you'll like him anyway.
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8 /
10 |
| Acting |
Well, I can't understand Japanese, and there's no English dub
track, so I guess I'll just give Memories the benefit of the
doubt that the voice acting is at least as well done as everything
else. =P
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8 /
10 |
| Replay
Value |
Not quite the replay value of FLCL, but it's something
that's good to bust out every now and then (I originally bought this
about four months ago, and felt inspired to write this review after
watching it again recently). Also, as mentioned above, it's a great one
to show to either non-anime-fan friends or those stuck in ruts watching
lesser anime.
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7 /
10 |
| Total |
If you have an attention span and can break away from the pack
long enough to check out something different, you'll find
Memories' quality and uniqueness rarely surpassed by past,
present and future animated productions from both sides of the pond. Go
get it.
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83 / 100 |
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